If that doesn't interest you, feel free to skip the next section. sii file (the one you just finished editing, titled style13.sii) into your newly created paint_job folder. Now open the folder you just created, and create a new folder titled paint_job (regardless of which truck you're editing). Since your editing a Volvo, the new folder path is. The name you want to give that folder is dependent on the brand of the truck you're editing, here is a table showing you what to name it based on the brand: Instead, create another folder inside of. When finished, open your previously created folder, but don't put your. sii file on a truck other than a Volvo, locate the line and replace the with the following, depending on the truck you'd like to use: sii using the above text, without giving each line a tab of indentation.įeel free to edit the name, price, or unlock level. Note: In the actual file, each line between the second '' should have 1 tab of indentation. Paint_job_mask: "/vehicle/truck/upgrade/paintjob/paintjob_013.tobj" Upon doing so, you will see the following:Īccessory_paint_job_data : _job You can open the file with a text editor. sii file, a template is available that you can use on Volvo skins. Now move the paintjob_013.dds that you just saved to vehicle/truck/upgrade/paintjob (that you created earlier). DDS named paintjob_013 (In Gimp, File>Export>paintjob_013.dds). Once you've finished editing the template, export it as a. DDS capable editor (such as Gimp or Photoshop, as discussed earlier). Take the template you want to edit, and open it in a. If it's not obvious from here, simply select the template belonging to the truck you want to skin. Now that you have the folders set up, you can begin creating our skin. Each folder should be set up as listed above ( material should contain ui, which should contain accessory, for example). You should now have 3 folders: vehicle, def, and material. This is where you will put the skin icon (the image that shows up on the sprayshop screen, above the price of the paint job), you will also be putting your. It's a text file, think of it as a config file for your skin. Once you create a skin, you will be putting it inside the paintjob folder that we just created. The paths will be linked for you to follow, and you simply create the folders inside of each other in that order. Next, you're going to create 3 sets of folders, each with folders of their own inside. You're also going to need 7 zip or WinRAR, if you don't already have either one of them. tobj editor (to use the one I've linked, simply extract the. Gimp (free) + a DDS plugin is recommended (if you're on Windows, grab the second attachment, it's a. DDS format, so you're going to need a capable editor. Reason: Possible inaccurate informationįirst things first, you're going to need a couple of programs.More companies will be added when SCS adds more suitable companies for ones that are unused.You can help Truck Simulator Wiki by re-organizing parts of the article, checking grammar / spelling, and doing other helpful things to correct the article. Sunshine Crops -> Union Grain Supply Co.Īvalanche Steel -> Grand Banks Steel Inc. Plaster & Sons -> Final Build Construction Here is the complete trailer skin reference listĬoastline Mining -> Star Balls Demolitionįish Tail Foods -> Pearl's Seafood Market & Restaurant ****I will cease updating this mod if it is reuploaded/stolen in any way, shape, or form, to any other website without my permission**** Bitumen, HMS, DeMuro Cars, etc) remain the same. Cluckin' Bell, Up N' Atom, Raven Slaughterhouse, etc) were not added.Ĭompanies that do not use skinned trailers (I.E. That being said, single use companies that belong to a specific chain which does not have any function in the ATS world (I.E. Please note that all companies used are all companies who have the same primary function as the SCS company they replace. This mod replaces all standard SCS companies with fictional companies from across the GTA universe.Īdditional companies that can support skins that SCS never used were also made functional to support more skins. I refuse to work on something users are just going to undermine me with and steal like I'm some kind of joke. If you are reading this notice, then I am no longer updating this mod due to thieves. Such integrity to respect modders is obviously something that is very lacking especially as my descriptions are being copied verbatim and then specifically leaving out the portion that says to not reupload. : If you refuse to acknowledge my ONE RULE to respect me by not blatantly taking my work and reuploading it to sites outside of Steam without my permission, then I have no reason to respect you.
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